/********** Copyright header - do not remove **********
 *
 * The Toadlet Engine
 *
 * Copyright (C) 2006, Lightning Toads Productions, LLC
 *
 * Author(s): Alan Fischer
 *
 * All source code for the Toadlet Engine, including
 * this file, is the sole property of Lightning Toads
 * Productions, LLC. It has been developed on our own
 * time, with our own tools, on our own hardware. None
 * of this code may be observed, used or changed
 * without our explicit permission.
 *
 *  - Lightning Toads Productions, LLC
 *
 ********** Copyright header - do not remove **********/

package com.lightningtoads.toadlet.tadpole{

import com.lightningtoads.toadlet.egg.mathfixed.*;
import com.lightningtoads.toadlet.egg.mathfixed.tMath;

public final class Mesh{
	public function Mesh(){}

	public var boundingRadius:int; // Before world scale
	public var worldScale:int;

	public var subMeshes:Array;

	public var triIndexData:Array;
	public var triSubMesh:Array;

	public var vertexData:VertexData;

	public var boneControllingVertexes:Array;
	public var bones:Array;
	public var animations:Array;
}

}
